General

TRON: Legacy theatrical trailer

Yes, we know it's not Warcraft related but everyone of us here had their little hearts all a flutter after seeing the official trailer.  This movie single handedly guaranted that at the very least this geek could not resist the path of nerdom.  So please enjoy.

AIE podcast episode 46

Recording the next show live Saturday March 6th, at 2pm server.

Free TV : Ustream

Guild town hall meeting (3/7/10)

When: Sunday, March 7th at 12:00 PM server time
In game location: The amphitheater on the High Rise of Thunder Bluff
In Ventrillo: The Grand Hall

We are pleased to announce what we plan to be the first of many town hall style meetings designed to allow the membership to have a more active role in how the guild functions.

We ask members to please submit their questions for discussion either by responding to the forums post or by e-mailing them to officers@aie-guild.org.

DEADLINE for submitting questions or ideas is no later than Saturday, March 6th at 11:59 PM server time.

An agenda will be posted on the guild site.

Please note that we will attempt to keep the meetings as short as possible (30 minutes for regular guild business and 30 minutes for discussion is our target) and we'll be holding the meeting in a channel where everyone is silenced by default. We'll have one officer un-mute members in turn to ask questions.

Further details about the structure of the meeting will be covered by the moderator at the meeting.

Warcraft Battlecry anniversary site 100% complete

The final boss of VoA has been revealed

 

Per the EU's Vault of Archavon page it has been announced that the final boss will be none other than Algalon the Observer.

This pretty much guarantees that this boss will not be puggable unless Blizzard decides to hit him with a humongous nerf stick.  This also may answer some of the questions regarding the new mount models that have been data mined

 

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Celestial Horse mount

StarCraft II Beta - Patch 1 (version 0.3.0.14093)

StarCraft II Patch Notes

StarCraft II Beta - Patch 1 (version 0.3.0.14093)

BALANCE CHANGES

  • TERRAN
    • Viking
      • The armor value for this unit in Fighter Mode has decreased from 1 to 0.
      • The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
    • Reaper
      • The damage done from D-8 Charges has decreased from 40 to 30.
      • The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
    • Orbital Command
      • The build time for this upgrade has decreased from 50 to 35.
  • PROTOSS
    • Observer
      • Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.
    • High Templar
      • Phase Shift: This ability has been removed from the game.
      • New ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.
    • Colossus
      • The building pathing radius for this unit has decreased from .75 to .5625.
    • Mothership
      • Vortex: The energy cost of this ability has increased from 75 to 100.
      • Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
      • Temporal Rift: This ability has been removed from the game.
      • Wormhole Transit: This ability has been removed from the game.
      • New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.
    • Nexus
      • Chrono Boost can no longer target allies.
    • Gateway
      • The build time of this building has increased from 50 to 65.
  • ZERG
    • Infestor
      • Fungal Growth: The damage done by this ability has decreased from 48 to 36.
      • Fungal Growth: This ability now prevents affected units from burrowing.
      • Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
      • Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

 

BUG FIXES

  • Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
  • Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
    • Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
  • The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
  • Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.

 

StarCraft 2 released third quarter 2010?

As reported on http://starcraft.incgamers.com.

IncGamers.com reports StarCraft 2 will be released in the third quarter of 2010 if a Razer brand distributor can be trusted.

Calling in on The Instance podcast, the WoW player "Daerys" from the Ravenholt EU server revealed his company "is the official Razer brand distributor and we've been told that the Razer merchandise StarCraft 2 product will be released to coincide with the game."

Now, the company does not "have the exact date yet, but we are expecting it in the third quarter of 2010."

While this could just be some attention-seeker claiming false information, it doesn't sound very far-fetched. A third quarter release seems very likely considering the beta recently started, and they normally don't last a full year. Besides, the Activision-Blizzard conference call revealed both StarCraft 2 and WoW: Cataclysm are planned for 2010.

Da!ly Quests: Love i in the air

The Battlemasters: A fine mess

Wind rider cub and gryphon hatchling on sale now at the Blizzard store

Must try and resist the cute!

Ah who am I kidding!  These guys are cute plus you get a bonus in-game pet if you purchase one.

All this for $25 dollars

Oh who's a cute lil wind rider?  You know you are!

Star Craft 2 - Beta - (Terran vs Zerg)

Sorry folks but poor old Lanctharus here has been a bit bleary eyed staying up late playing the Starcraft 2 Beta but here is a taste of some of the action that you are likely to see courtesy of Dseph.

 

And in case you couldn't tell I really like the Zerg.

 

For the SWARM!

StarCraft II: Wings of Liberty PC Games Gameplay - Battle.net Interface

Blizzard announces overhaul of the PvP honor system and the introduction of the Random Battleground System

We have several changes planned for Battlegrounds in the next minor content patch and would like to share them with you now. This patch will be available for public testing and we encourage you to participate, queue up and provide some feedback on these changes.

  • Firstly, say goodbye to Battleground Marks of Honor. We feel this currency system is a bit outdated and are getting rid of it. Any items which require these marks as currency will have their costs adjusted appropriately to remove this requirement. The quest NPCs will still be available to award players Honor for turning in leftover marks, but this is only to help players clear this expired currency.

  • Next, the Battleground holiday weekend will now be denoted as "Call to Arms" in the Battleground tab and Calendar. If you prefer a specific Battleground over all others, look for those words next to its name to determine whether or not you'll receive bonus Honor. The bonus awards for Call to Arms Battlegrounds have been adjusted.

    • Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency.
    • Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
    • Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.

  • To bring the rate at which players obtain PvP rewards with Honor more in-line with the rate at which players obtain PvE rewards via the Dungeon Finder, we'll also be increasing the amount of Honor awarded for an Honorable Kill by 100%. In light of this, the amount of experience provided from an Honorable Kill, and the amount of Honor awarded for completing the Wintergrasp weekly quests, have been reduced by 50%.

    It's important to note one thing about these 50% decreases. All Honor awarded for completing objectives in Battlegrounds and Wintergrasp is actually based on an Honorable Kill conversion rate. So if you destroy a tower in Alterac Valley for example, the Honor you're awarded is actually based on a flat number of Honorable Kills. Since Honorable Kills will now award 100% more Honor, completing such objectives will also award more Honor. This is why experience gains based on completing Battleground objectives and Honor awarded from the Wintergrasp quests are being decreased by 50%.

  • Now that we hopefully have your attention, we're pleased to announce the implementation of the Random Battleground system! This system will work virtually the same as the Random Dungeon option in the Dungeon Finder. Players can queue with a group of up to five players for a Random Battleground in the Battleground tab. As with the Random Dungeon option, the Battleground chosen will not be revealed until players zone into the Battleground for which they are selected. The bonus rewards for this system are identical to the updated Call to Arms bonuses.

    • Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency.
    • Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
    • Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
    • When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the effects of the Call to Arms bonuses. In other words, the bonuses do not stack. In addition, if a player has been rewarded 30 Honorable Kills worth of bonus Honor currency from either the Random Battleground system, or the Call to Arms Battleground, he or she will be rewarded 15 Honorable Kills worth of bonus Honor currency that day for each additional victory. This applies whether the Random Battleground system is used, or the Call to Arms Battleground is chosen specifically, as a player cannot be rewarded the full amount of bonus Honor more than once per day.

All of these features and changes will be available in the next minor patch which should be hitting the public test realms in the near future. Please help us out by testing this system and providing your feedback so we can make some fine-tuning adjustments before the patch's release.

Starcraft II Beta opt in FAQ is online

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